Key facts
Funding
25% refundable on eligible BC salary and wages (17.5% for wages incurred before September 1, 2025)
Eligible
BC corporation developing interactive digital media products with BC-resident employees
Registration
Annual registration with the BC Ministry of Finance via eTaxBC required
Status
Rolling — register annually and claim within 18 months of tax year end

If you build games, edutainment, simulators, or interactive learning products in British Columbia and you aren't claiming the BC Interactive Digital Media Tax Credit, you are leaving meaningful money on the table. As of September 1, 2025, BC IDMTC pays a 25% refundable provincial credit on eligible BC salary and wages directly attributable to the development of qualifying interactive digital media products. That is a substantial rate increase from the historical 17.5%, and it changes the funding arithmetic for every BC studio. Unlike SR&ED, the credit is not gated by scientific or technological uncertainty. It is gated by what your corporation does, where your people live, and what kind of product you ship. This is the practitioner guide we wish every BC studio had before they registered with the Ministry of Finance.

25%
Headline rate · post September 1, 2025

BC IDMTC pays a 25% refundable credit on eligible BC salary and wages for wages incurred after August 31, 2025. The legacy rate of 17.5% still applies to eligible wages incurred before September 1, 2025. For a fiscal year straddling that date, the calculation splits across the two rates. Because the credit is refundable, it pays out in cash even where the corporation has no BC tax payable — it is first applied against income tax, then any excess is refunded.

What BC IDMTC is — in one paragraph

The BC Interactive Digital Media Tax Credit is a refundable corporate tax credit administered jointly by the BC Ministry of Finance (which handles annual registration and confirms eligible-corporation status) and the Canada Revenue Agency (which administers the financial side of the credit on behalf of British Columbia through the T2 return and Schedule 429). The credit covers eligible salary and wages paid to BC-resident employees performing eligible activities — the development of interactive digital media products. For an eligible registered corporation, the credit equals 25% of those wages (after August 31, 2025) and is paid out as a cash refund when the T2 is filed. Unlike Ontario's OIDMTC, BC IDMTC has no per-product Certificate of Eligibility process — the corporation registers once per tax year and claims credits against its eligible salary base on the T2.

How BC IDMTC differs from Ontario's OIDMTC

The two provincial credits are often mentioned in the same breath, and they cover overlapping product categories. Structurally they are quite different, and the differences matter when a studio is choosing where to expand or where to base a particular subsidiary.

25%

BC IDMTC

Flat single rate. Annual corporate registration. No per-product certification.

  • Single 25% rate on BC salary and wages
  • Principal business test (more than 50% IDM)
  • $100,000 minimum annual eligible wages
  • No marketing or distribution allowance
  • Register annually with BC Ministry of Finance
40%

Ontario OIDMTC

Tiered rates. Per-product certification through Ontario Creates.

  • 40% non-specified, 35% specified / qualifying digital game corp
  • No principal business test — product-level eligibility
  • No minimum wage threshold
  • $100,000 marketing & distribution allowance (non-specified)
  • Pre-certification by Ontario Creates per product
37.5%

Quebec CDAE

Higher headline rate but narrower scope and stricter activity tests.

  • Up to 37.5% combined refundable + non-refundable
  • Investissement Quebec certification
  • Annual employee certification
  • Tighter eligible-activity definitions
  • Salary cap per employee

The headline number that makes BC look unfavourable next to Ontario disguises a deeper trade-off. Ontario's higher per-product rate (40% on non-specified) comes with the operational cost of running an Ontario Creates application for every product, plus the months-to-year-plus certification lead time that creates. BC's flat 25%, by contrast, is applied at the corporate level once the studio is registered. For a small or mid-size BC studio shipping multiple products per year — or shipping live-service titles where the concept of a discrete "product" is fuzzy — the administrative simplicity of BC IDMTC can be a real advantage that partially offsets the rate gap.

There is also a structural philosophical difference. OIDMTC is fundamentally a product credit — the eligible thing is the product, and the corporation's activities are evaluated only as they relate to that product. BC IDMTC is fundamentally a corporate credit — the eligible thing is a BC corporation whose principal business is interactive digital media, and all eligible labour spent on eligible activities by that corporation qualifies. If your corporation builds primarily IDM products, BC IDMTC casts a wider net across your overall payroll than OIDMTC casts across a single Ontario-developed product.

The 25% rate mechanic

The 25% rate applies to eligible BC salary and wages incurred after August 31, 2025. For wages incurred before September 1, 2025, the rate remains 17.5%. Because the rate change happened mid-2025, most studios are now seeing a fiscal year ending in 2026 that contains entirely 25%-rate wages, while their prior fiscal year (typically ending in 2025) was split. Practically, this means the BC IDMTC line item on the T2 jumped meaningfully between the two years even if BC payroll was flat.

Eligible salary and wages have two simultaneous requirements:

  • Paid to BC residents. The employee must have been resident in British Columbia on December 31 of the year preceding the end of the corporation's tax year. Payroll address alone isn't sufficient — residency is determined under the Income Tax Act tests for individual residency. Employees who moved into BC mid-year may not qualify for that tax year even if their wages were paid out of a BC payroll account.
  • Directly attributable to eligible activities. Only the portion of an employee's compensation that relates to the actual development of interactive digital media products counts. Time spent on internal tooling, general corporate work, marketing, sales, or work on a product that fails the IDM definition is excluded from the calculation, even for an otherwise-eligible BC-resident developer.

The credit also explicitly excludes:

  • Stock options and equity-based compensation
  • Excess remuneration paid to specified employees (typically owner-manager comp above the federal SR&ED specified-employee limits)
  • Contractor payments — only T4 employee wages qualify, not invoices from independent contractors or corporations
  • Group benefit premiums and similar non-wage compensation
The contractor exclusion is the single biggest mechanical difference between BC IDMTC and Ontario OIDMTC. Where Ontario lets you claim arm's-length contractor and freelancer remuneration as eligible labour (subject to look-through rules), BC restricts the credit base to actual T4 wages paid by the corporation. A BC studio that runs heavy on contractors will see a much smaller IDMTC than a Quebec or Ontario equivalent on the same total spend. Bringing key roles in-house is sometimes worth doing for IDMTC reasons alone.

Eligible interactive digital media products

BC IDMTC has its own definition of what counts as an interactive digital media product, and it is in some respects stricter than Ontario's. To qualify, a product must allow users to participate through ongoing interaction with a computer, evaluated against three characteristics drawn from the program's published definitions:

Test 1
Feedback
The program must respond to user input with meaningful output.
Test 2
Control
The user must be able to influence the progression through the experience.
Test 3
Adaptation
The program must adjust to user needs or choices over time.
Test 4
Not excluded
Cannot be a prescribed product (e.g. gambling, OS, utility).

The combination of feedback, control, and adaptation is meaningfully more demanding than the OIDMTC test, which only requires that a product use two of (text, sound, images) and respond to user input. A BC reviewer will look for genuine bidirectional engagement — a player whose choices change the world state, a learner whose path through material is shaped by their answers, a simulation whose parameters respond to user manipulation. A linear product with a few interactive overlays is less likely to pass the BC test than the equivalent Ontario test.

Generally eligible products include:

Generally eligible
  • Video games — console, PC, mobile, web, live-service
  • Educational software for K-12 and post-secondary learners
  • Edutainment products and learning games
  • Interactive training simulators (industrial, medical, defence)
  • Augmented and virtual reality products meeting interactivity tests
  • Serious games for health, public-sector, and skills training
  • Interactive narrative experiences with genuine branching
Excluded / prescribed
  • Products that enable gambling with currency (effective Sept 1, 2024)
  • Operating system software and utility software
  • Blogs and online publications
  • Slideshows, videos, and video-streaming applications
  • Social media platforms and communication tools
  • Products without a meaningful interactivity component
  • Products primarily promoting another product or service

The gambling exclusion

Effective September 1, 2024, BC added an explicit prescribed-product exclusion for products that enable gambling with currency. This was a deliberate narrowing of the program. Before September 2024, a BC studio building a real-money casino product, sports-betting front-end, or similar wagering platform could potentially access IDMTC if the product cleared the interactivity test. That door is now closed. The exclusion targets products that enable gambling — meaning the gameplay or core function involves wagering currency on outcomes. Casual mobile games that simulate slot mechanics for entertainment, without any real-money wagering, generally remain eligible, but the line between "gamified casino entertainment" and "gambling product" is now one reviewers will look at carefully.

The primary-purpose trap

As with OIDMTC, BC IDMTC fails products whose dominant purpose is promotion of another product or service. A branded interactive experience designed primarily to sell the parent company's other offerings will not qualify, even if interactivity is genuine. Reviewers look at the dominant function from the user's perspective. If entertainment or education is the surface and advertising the substance, the application will be challenged.

Eligibility — the eligible registered corporation

BC IDMTC is structured around the concept of an eligible registered corporation. Four tests apply simultaneously, and missing any one of them disqualifies the corporation for that tax year.

A
Taxable Canadian corporation
Must be a taxable Canadian corporation throughout the tax year, as defined in the federal Income Tax Act — incorporated in Canada, resident in Canada, and not exempt from tax.
B
BC permanent establishment
Must maintain a permanent establishment in British Columbia during the tax year. Federal-tax PE rules apply — a registered office alone is not enough; substantive activity must occur in BC.
C
Principal business test
More than 50% of the corporation's business activity must be the development of complete interactive digital media products. This is the IDMTC analogue of OIDMTC's product test, applied at the entity level.
D
$100,000 wage threshold
Total eligible BC salary and wages for the year must exceed $100,000 (pro-rated for short tax years). Below the threshold, the corporation is ineligible for that year — not partially eligible.

The principal business test in practice

The principal business test is the test most likely to surprise a studio that is otherwise clearly building games or interactive content. The rule is that more than 50% of the corporation's business must be the development of complete interactive digital media products. Two interpretations matter here.

First, "complete" is doing work. The Ministry of Finance evaluates whether the corporation actually ships finished IDM products as its main activity, or whether it merely does pieces of work that contribute to someone else's product. A BC corporation that exclusively provides art outsourcing services to game studios elsewhere — building assets that are integrated into someone else's game — may fail the principal business test because it is not developing complete products. A BC corporation that ships its own games, even small ones, more comfortably clears the test.

Second, the 50% threshold is evaluated based on the corporation's overall business mix, not its product-by-product split. A studio that derives 60% of revenue from publishing its own games and 40% from work-for-hire on other studios' games can clear the principal business test, since the dominant business is its own IDM development. A studio with 60% of revenue from consulting services and 40% from a single in-house game would fail, even though the in-house game might be excellent.

Structure matters. Studios with multiple revenue streams sometimes benefit from incorporating their IDM development activities in a separate BC entity whose principal business is unambiguously IDM. The administrative cost is small; the IDMTC implications can be tens to hundreds of thousands of dollars per year. Make this decision before incurring material BC payroll, not after.

Registration with the BC Ministry of Finance

Unlike OIDMTC's per-product Ontario Creates certification, BC IDMTC requires the corporation to register annually with the BC Ministry of Finance via eTaxBC for each tax year in which it intends to claim the credit. This is a corporate registration, not a product certification. The Ministry confirms that the corporation meets the eligible-registered-corporation tests; the actual credit calculation happens on the T2.

What the Ministry looks at during registration:

  • Annual or interim financial statements with notes, sufficient to establish the corporation's revenue mix and confirm the principal business test
  • Corporate history and a list of previous products developed
  • Current business plan where available, particularly for newer corporations without a multi-year revenue history
  • Detailed list of interactive digital media products with descriptions, development cycles, and release dates — this is where reviewers test whether your products meet the IDM definition
  • Organizational chart identifying key personnel and reporting structure
  • Employee biographies for specified employees and key technical staff
  • List of eligible salary and wages for all employees, including names, job titles, and total salaries
  • Salary attribution to each product developed during the tax year
  • Description of financial assistance received from any government source related to the eligible activities — this drives the assistance-reduction calculation

First-time applicants submit the IDMTC application for registration online through the eTaxBC portal and then receive an enrolment letter providing ongoing access. Existing registrants log into eTaxBC and select "Add access to additional account" to submit the year's application. A non-refundable application fee applies, set by the Ministry and updated periodically — check the current fee on the Ministry's IDMTC application fee page before budgeting.

Registration can occur during or after the tax year, but you must initiate the process early enough to meet the CRA's 18-month deadline for claiming the credit. In practice, studios should aim to register within a few months of fiscal year end so that the Ministry's confirmation is in hand well before the T2 deadline.

The application process and timeline

1
Confirm eligible-registered-corporation status pre-emptively
Before incurring material BC payroll, confirm that the corporation will meet all four tests: taxable Canadian corporation, BC permanent establishment, principal business in IDM, and projected eligible wages above $100,000. If any test is in doubt, address it through corporate structure or operational changes before the year begins.
2
Maintain contemporaneous documentation during the year
Per-employee time allocations across products, T4 records, payroll registers, product design and build documentation, evidence of BC residency for each employee, and a clean separation between IDM development work and other activities. Reconstructing this twelve months later is significantly harder than capturing it as it happens.
3
Close the fiscal year and finalize wage figures
BC IDMTC uses actual wage figures, not estimates. Wait until payroll is fully closed and any year-end adjustments are processed before preparing the registration package.
4
Submit IDMTC registration through eTaxBC
Upload financial statements, product descriptions, organizational chart, employee biographies, wage schedules, and the disclosure of any government assistance. Pay the non-refundable application fee. Keep the eTaxBC confirmation as your proof of timely submission.
5
Ministry review and confirmation
The Ministry confirms eligible-registered-corporation status for the tax year. The Ministry may request additional information about products, the principal-business mix, or specific salary allocations. Respond promptly — delays here propagate to the T2 deadline.
6
Claim on the T2 with Schedule 429
File the BC IDMTC claim with the T2 return using CRA Schedule 429 (British Columbia Interactive Digital Media Tax Credit). The claim must be filed no later than 18 months after the end of the tax year — this is a hard statute-of-limitations deadline.
7
CRA processes the refundable credit
The CRA applies the credit against any BC income tax payable first and refunds the excess directly to the corporation. Where the corporation has no BC tax payable, the entire credit is refunded as cash.
The 18-month deadline is absolute. If you file the T2 with the IDMTC schedule more than 18 months after the end of the tax year, the credit is permanently lost for that year. We see this happen most often with studios that delay closing their books or wait for the Ministry's response before starting the T2. The cleanest defensive practice is to file the T2 with the IDMTC claim well inside the 18-month window even if the Ministry's confirmation is still pending — the T2 can be amended later if the Ministry's confirmation alters the calculation.

Stacking BC IDMTC with federal SR&ED

The single most common question we field from BC studios is whether they can claim BC IDMTC and federal SR&ED on the same R&D work. The answer is yes — on the same project, the same fiscal year, and even the same employee's time — provided the work itself qualifies for both programs and the two claims are properly aligned. The two programs cover meaningfully different things, and the optimal structure treats them as parallel work streams that intersect rather than as substitutes.

Federal SR&ED, as framed by CRA Information Circular IC 2012-02, covers scientific or technological work resolving genuine uncertainty. The eligible activities are framed by the S/THERI structure: a Scientific or Technological problem, a Hypothesis about how to resolve it, Experimentation to test the hypothesis, Results that advance technological knowledge, and Iteration where the cycle continues. A novel rendering pipeline that pushes beyond what was available; a procedural-generation system tackling open research problems; a netcode architecture solving a latency or scale problem the team could not resolve through routine engineering. The eligibility test is technical.

BC IDMTC covers development of interactive digital media products — the act of building the product itself. Gameplay programming, level design, art, audio, scripting, QA, and project management directly tied to product development all count, regardless of whether they involve scientific or technological uncertainty. The eligibility test is about the kind of product and where the work happens.

For a typical BC game or interactive-learning project, the same engineer's time in a given week may split across the two programs:

  • The three days she spent designing and stress-testing a novel multiplayer state-synchronisation protocol — SR&ED-eligible, because there was genuine technological uncertainty and a hypothesis-experimentation cycle. Also IDMTC-eligible, because the work directly contributed to the development of an eligible IDM product by a BC-resident employee.
  • The two days she spent on routine gameplay scripting — not SR&ED-eligible (no uncertainty, routine engineering). Still IDMTC-eligible.
  • The half-day she spent helping the marketing team build a sales deck — neither SR&ED-eligible nor IDMTC-eligible. The work isn't IDM product development.

The interaction rule that matters: BC IDMTC is government assistance that reduces the SR&ED qualifying expenditure pool federally. In plain terms, the IDMTC credit you receive on a given dollar of salary reduces the federal SR&ED qualifying expenditure base for that same dollar. The net result is still strongly positive — you are stacking, not double-claiming — but the federal SR&ED ITC is mechanically smaller than it would have been absent the IDMTC. For a CCPC eligible for the enhanced 35% federal SR&ED rate on qualifying expenditures within the expenditure limit, the combined effective subsidy on jointly-eligible BC labour typically lands in the 50–60% range once IDMTC, federal SR&ED, and the BC R&D tax credit are all properly stacked.

Practical separation of work streams

The cleanest way to run BC IDMTC and SR&ED in parallel is to operate two separate but reconciling labour allocation grids. The IDMTC grid tracks every eligible BC employee's time across products and IDM-eligible vs. non-eligible activities. The SR&ED grid tracks the same employees' time across SR&ED projects and resolving-uncertainty vs. routine engineering. The two grids overlap heavily for engineering staff working on novel technical components and diverge for art, design, level-building, and QA staff whose work is IDMTC-eligible but not SR&ED-eligible. Reconciling the two at year end gives you a clean basis for both claims and avoids the trap of claiming the same hours twice without the proper netting.

Stacking BC IDMTC with the BC R&D tax credit

British Columbia also offers a separate R&D tax credit that interacts with both SR&ED and IDMTC. The BC R&D credit applies to qualifying SR&ED expenditures incurred in BC; it has a refundable portion for CCPCs and a non-refundable portion for other corporations. For a BC game studio doing genuine R&D, the typical stack on a dollar of BC engineering salary spent on SR&ED-eligible work might look like:

  • BC IDMTC — 25% refundable on the BC wage
  • Federal SR&ED ITC — 35% refundable for CCPCs within the expenditure limit, calculated on the SR&ED qualifying pool after netting the IDMTC assistance
  • BC R&D tax credit — refundable or non-refundable depending on corporate status, calculated on BC SR&ED expenditures

The order in which these credits are calculated matters. BC IDMTC is calculated first on the gross BC salary base; the IDMTC amount then reduces the SR&ED qualifying expenditure pool used to compute the federal and BC R&D credits. Reasonable practitioners can produce slightly different final numbers from the same starting data depending on how they handle netting at the margins. For a deeper look at the BC R&D credit specifically, see our BC R&D Tax Credit guide.

Common reasons BC IDMTC claims get reduced

After working through BC IDMTC files alongside SR&ED claims for years, the failure modes are predictable. Because BC IDMTC has no per-product pre-certification analogous to Ontario Creates, problems tend to surface either at registration (where the Ministry can ask probing questions about the principal business test or product mix) or at a later CRA review of the T2 claim. Both are worth avoiding.

  • Failed principal business test. The corporation has substantial non-IDM revenue — consulting services, licensing of non-IDM IP, contract development of non-product components — that pushes the IDM share below 50%. The Ministry asks for revenue breakdowns at registration and follows up where the mix is ambiguous.
  • Contractor wages claimed as eligible. Independent contractor invoices are not eligible salary and wages under BC IDMTC. Studios that run lean on T4 employees and heavy on contractors will see most of their development cost stripped from the IDMTC base.
  • BC residency gaps. Employees who joined the company partway through the year from another province, or who worked remotely from outside BC for a portion of the year, may not meet the December 31 prior-year residency test. The Ministry tests this on a per-employee basis.
  • Product fails the interactivity definition. A product that primarily delivers content with minimal user influence on outcomes (videos with chapter selection, slide-based courseware with quizzes, branded "interactive" experiences with cosmetic interactivity) fails the feedback/control/adaptation tests.
  • Wages on excluded products mixed into the pool. Time spent developing prescribed products — operating systems, utilities, gambling products post-September 2024 — or products that fail the IDM definition must be excluded from the IDMTC base. Aggregate payroll claims without per-product allocation are vulnerable.
  • Specified-employee remuneration excess. Owner-managers and other specified employees are subject to caps on the wages that can be included. Claiming the full T4 amount on a specified employee without applying the cap creates a mechanical reassessment.
  • Stock options and benefits included. Eligible salary and wages exclude stock options, equity-based compensation, and group benefit premiums. Claims that pull the total compensation cost from financial statements without backing out these items overstate the base.
  • Below the $100,000 threshold for the year. A corporation whose eligible BC salary and wages for the year falls below $100,000 (pro-rated for short years) is not partially eligible — it is ineligible. This catches early-stage studios whose first year's payroll is modest.
  • 18-month deadline missed. The credit must be claimed within 18 months of the tax year end. Late filings are not eligible. We have seen otherwise-strong claims permanently lost to this deadline.
  • Government assistance not netted properly. Other BC or federal funding for the same activities — non-repayable grants, certain types of contributions — reduces the IDMTC base and must be disclosed at registration. Failing to disclose creates reassessment exposure.
Documentation discipline

As with every refundable tax credit, the single biggest predictor of a smooth BC IDMTC claim is the quality of contemporaneous documentation: per-employee BC residency confirmation, per-product time allocations, T4 records reconciled to the wage schedule, design and build artifacts that establish what products were developed, and a clean disclosure of any other government assistance. None of this is exotic. Studios that build the habit during the project enjoy years of clean registrations and predictable refunds. Studios that don't end up reverse-engineering everything in the months before the 18-month deadline.

Where BC IDMTC fits in your broader funding stack

For a BC studio building eligible interactive digital media products with genuine technical R&D, the full provincial-plus-federal stack typically looks like:

  • BC IDMTC — 25% refundable on eligible BC salary and wages (17.5% for pre-September 2025 wages)
  • Federal SR&ED Investment Tax Credit — 35% refundable for CCPCs up to the expenditure limit on the qualifying R&D portion
  • BC R&D Tax Credit — refundable or non-refundable portion on BC SR&ED expenditures
  • Federal grant and contribution programs — CMF (where applicable for game and interactive content production), NRC IRAP for technical projects, regional programs through PacifiCan

Layered correctly, with proper attention to the assistance-reduction interaction between IDMTC and SR&ED, this stack puts a meaningful subsidy under every dollar of BC engineering and creative labour. The mechanics matter; the order of operations between IDMTC, SR&ED, the BC R&D credit, and any direct grants affects the final number, and the same labour base can produce materially different results depending on how the netting is handled.

Is BC IDMTC right for your business?

BC IDMTC is a strong fit if you are a BC-based corporation whose principal business is the development of interactive digital media products, your eligible BC salary base clears the $100,000 threshold, and your products meet the feedback/control/adaptation interactivity tests. The cleanest fits: independent game studios shipping their own titles, edtech companies building interactive learning products, serious-games developers working on training simulations for industry or the public sector, and VR/AR studios building immersive experiences. If most of your team is in BC, most of your spend is BC payroll, and your products clearly entertain, educate, or inform through genuine bidirectional engagement, BC IDMTC should be a core part of your funding strategy.

It is a poorer fit — or outright ineligible — if you are primarily a services firm, your principal business is non-IDM, your BC payroll is below the $100,000 threshold, you build prescribed products (gambling, OS, utility), or your development happens primarily outside BC. It is also a poor fit for unincorporated entities — sole proprietorships and partnerships are categorically outside the program.

Final thoughts

BC IDMTC rewards three things: the right corporation, the right products, and disciplined documentation. The corporation part is structural — meet the four eligible-registered-corporation tests, particularly the principal business test, and the rest follows. The product part is binary — either your products meet the IDM interactivity tests and avoid the prescribed-product exclusions, or they don't, and you'll know early in development. The documentation part is process. Build per-employee BC-residency records, per-product time allocations, and T4-based wage schedules during the year, and the annual registration becomes a workflow rather than a project.

The September 1, 2025 rate increase from 17.5% to 25% materially raised the stakes. On a $1M BC engineering payroll base, the difference between the old rate and the new rate is roughly $75,000 in cash, every year, indefinitely. For studios that registered for IDMTC at the old rate and have been treating it as a small line item, this is a good moment to re-examine the file. For studios that never registered because the old rate didn't justify the administrative effort, the new rate may well change that calculation. And for new BC studios setting up structure today, IDMTC eligibility should be designed in from day one rather than retrofitted later — the principal business test in particular is much easier to plan for than to fix.

BC IDMTC is one of several BC and federal programs that fund interactive digital media and R&D work. Use our Grant Finder to compare it against SR&ED, IRAP, the BC R&D tax credit, and other provincial credits before committing your studio to a single funding strategy.

Thinking about claiming BC IDMTC?

We help BC studios structure IDMTC registrations alongside SR&ED and the BC R&D credit — from Ministry registration through to T2 filing and post-issuance audit support. Success-based pricing. No advance retainer.

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